An Interview with Sculptor Bathsheba Grossman

We've noticed Grossman before and been very impressed with her work. Now we find a full-length interview with the sculptor from Desktop Engineering Online, in which she explains how she came to use 3D print tech. Highlights we observed:

  • Grossman feels that she was “backed into” working with 3D printing as a way to accomplish her sculptures, because her designs aren’t moldable.
  • I needed a production method that's able to produce quantities of unmoldable designs, and there really is only this one
  • Grossman uses ProMetal, an Ex One LLC company and service bureau, to execute her 3D models. The material used is a composite metal (not an alloy) of about 60 percent steel, 40 percent bronze
  • Once she has a model whether it’s actually physical or mental, she designs it in CAD software, usually Rhinoceros software, or other software and freeware
  • For Grossman, the learning curve for 3D modeling was initially steep, and it still remains a time consuming, technical process
  • scanning technology can't (yet) handle the undercutting and interlacing found in her pieces
  • It's easier to do this in metal than in plastic; art buyers like metal
  • Grossman feels she has demonstrated that a broad-based consumer market exists for 3D printed products

We can't agree more; with the emergence of numerous popular consumer-oriented 3D services, the field of 3D printing is now growing rapidly.

Via Desktop Engineering

General Fabb

Kerry Stevenson, aka "General Fabb" has been writing Fabbaloo posts since he launched the venture in 2007, with an intention to promote and grow the incredible technology of 3D printing across the world. So far, it seems to be working!