Printing Sound

Contrasting opinions are a main feature of today's communications. We read opposing viewpoints on and endless series topics, words versus words. But what if you could actually *see* the words colliding? That's the question Canadian artist Eva Schindling set out to discover when she produced her work, "Liquid Sound Collisions".
  
The artist took two recorded voices and virtually sent them through a computer-simulated fluid environment towards each other. As each voice hits the virtual fluid, the fluid distorts and moves in complex, but predictably ways. Eventually the distorted fluids encounter each other causing a unique shape to develop.
  
This shape was captured digitally, no doubt after the artist watched frame by frame sequences endlessly to select the best view. Once captured, it is a straightforward matter to convert it to the proper format suitable for 3D printing. The result is the strange object shown above. Schindling: 
Each study sends two words that can be thought of as poetic opposites - chaos and order, body and mind – as vibration source into a fluid simulation. The waves created by the sound files run towards each other,
they collide and interfere with one another’s patterns. The moments of these collisions are then translated into 3D models that are printed as real sculptures.
The chosen words that depict dualistic world views are opposites, yet
are displayed as the turbulent flow that arises between the two
extremes.
 
Words have meaning. Now they have shape - be careful what you say!
 
Image Credit: Michelle Kasprazak

General Fabb

Kerry Stevenson, aka "General Fabb" has been writing Fabbaloo posts since he launched the venture in 2007, with an intention to promote and grow the incredible technology of 3D printing across the world. So far, it seems to be working!

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