How to Draw

Learning how to draw for design

Learning how to draw for design

With over two decades of experience teaching how to design, draw, and render at the highest college level, concept designer Scott Robertson knows a thing or two about what it takes to make concepts ‘stick’ for his students. 

And as one of the most widely-recognized design sketching masters, he’s proven these concepts in his own practice through and through.

In How to Draw: drawing and sketching objects and environments from your imagination, the Art Center educator consolidates years of design sketching knowledge—from thumbnail sketches and perspective grids to shaded renderings—into a digestible self-study program that can take anybody’s sketching ability to the next level. Frankly, if you’re even remotely serious about design sketching, this book is an absolute necessity.

Let’s just let the man himself give us a breakdown:

Read the rest at SolidSmack.com

SolidSmack.com

This is a very small behemoth of an online community about 3D CAD, technology, design, robots, ninjas… Ok, maybe not ninjas so much, but those guys are COOL so there just might be something about some dang ninjas. Besides the occasional blast of intensely cool product design and technology, we look at what’s going on in the world of 3D, add a splash of business insight and web tech into the mix and there ya got your SolidSmack.

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