T-Splines 2.0 Nearly Available

By on May 15th, 2009 in blog

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T-Splines 2.0 for the Rhino 3D modeling package is apparently going to ship in the next few weeks, and we noted some very useful features:
  • Maintains a continously editable smooth and watertight model – watertightness is not lost during editing
  • Organic shapes are easily and quickly created
  • Ability to define high or low detail areas
  • Ability to define non-rectangular areas
  • Rapid editing techniques
  • Ability to export watertight models directly to manufacturing without remodeling
  • Fully integrated into Rhino
If you’re into Rhino, you might want to check that one out.

Via Rhino News

By Kerry Stevenson

Kerry Stevenson, aka "General Fabb" has written over 8,000 stories on 3D printing at Fabbaloo since he launched the venture in 2007, with an intention to promote and grow the incredible technology of 3D printing across the world. So far, it seems to be working!

2 comments

  1. I hadn’t heard about NURBS in ages– T-Splines are an interesting compromise, although I think subdivision modeling can *usually* take over for this one.

    Anyone know where and why this beats subdivision modeling? I’m guessing it’s got to do with manifold-ness but I can’t think of any situations where stretching a skin over splines is better than a subdivided mesh made of all quads.

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