AR Cut & Paste Is the Kick in the Rear 3D Capture Needs

AR Cut & Paste Is the Kick in the Rear 3D Capture Needs
Real to AR cut and paste [Source: SolidSmack]

The practical uses of AR/VR are becoming more apparent every day, especially for design and engineering, where we’re able to design in VR or collaborate in AR. What if you boil it down even further and mix common computer actions with common AR needs? Scan/Capture + Copy/Paste?

Cyril Diagne is a french digital interaction artist who just demonstrated one example of what that may look like with a video and example code that allows you to scan and capture everyday objects with your mobile phone camera and paste them into documents or image editing software.


If it seems like an obvious use case, Cyril isn’t the only one thinking of it. Matthieu Rouif, Co-founder of Photoroom app, quickly shared how they’re taking the idea and adding more product showcase and image editing/authoring aspects.

At first, it seems like a bit of a novelty — scan/capture then copy/paste an object. Big deal, right? But the implications for where this works into design and engineering are big, especially when you consider the conversion of that object to usable 3D data. Suddenly, you’ve gone from fun, little image collages to designing in, around, or using objects you didn’t have in your software seconds earlier. There’s a gap in many cases with 3D workflows between desktop and mobile or AR/VR and workstation – we’re either in one or the other, rarely working seamlessly between the two. The ones to watch are those making this seamless, often by just bridging processes with the practical simplicity we take for granted as we computer around everyday.

Read the rest at SolidSmack

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