Fabbaloo readers are likely quite familiar with 3D concepts, including the idea of a digital representation of an object stored as a model, printing of objects from those models and perhaps even 3D virtual reality. But beyond those directly involved in the space, who needs to understand 3D concepts?
According to Bill Williams, Career Focused Education consultant for Oakland Schools in Michigan:
No matter what field students choose to study, at some point in their career almost everyone will need to be familiar with 3D modeling software. Engineers, doctors, fashion designers, packaging engineers, architects – all these career paths rely upon sophisticated computer programs to create their products and plan their processes.
Could this be true? What happens in a world where 3D printing is as available as the nearest Kinko’s3D? Today we find many children using Google Sketchup and apparently there are more people using 3D virtual worlds today than there were people using the Internet in 1994. Perhaps 3D skills are indeed heading towards a mandatory future? What do you think?
The manipulation of 3d objects has gotten to the point of using simple handles to do complex combinations and alterations. For example, the use of a “skeleton” to pose a deformable model instead of directly changing the mesh. These handles are getting better and easier all the time, as the software gets more powerful.
Highly skilled 3d creators will still be needed for some things, but the trend is that they will be more and more of a niche group.
3D skills are not necessary for most design acivity which is mostly based on copying other 3d desings.
The trick is to put intelligent data structure behind design – as done by nature. So intelligence is built into the design. Those without knowledge or skills can then manipulated these designs. (as many now do). You can mindlessly mish mash these designs.
You were created in a similar way – by the frivolous act of sex.