Virtual objects occupy a grey area between representation and realization. How do we define the point at which a virtual object becomes real? When does the prototype becomes the archetype, or the approximation become fixed? Making It Real seeks object-makers from all domains who are critically engaged with these issues. Of particular interest are objects that explore the formal and material expressive potentials of 3-D printing technologies; objects that represent a redefinition of traditional design and fabrication practices; and objects that maximize the new opportunities that direct digital manufacturing creates.